#11_ Explaining Inking and painting for Animation shorts

Explaining how classic methods of Inking and painting for Animation shorts are done!  

2D Animation and Its Origins


Animation created on paper is traditionally referred to as 2D animation. This technique involves drawing individual frames by hand, which are then flipped or sequenced rapidly to create the illusion of movement. Though each drawing is static, the subtle differences between successive frames trick the human eye into perceiving continuous motion—a foundational principle of animation.

Looking back into history, one of the earliest examples of this method is J. Stuart Blackton’s pioneering film “Humorous Phases of Funny Faces” (1906), which brought chalkboard sketches to life through stop-motion. Another landmark in early animation is Winsor McCay’s “Gertie the Dinosaur” (1914), a charming and technically impressive piece that demonstrated character personality and interaction.

It was during the 1920s and 1930s that traditional animation techniques truly evolved, becoming more refined and expressive. This era marked the golden age of hand-drawn animation, giving rise to more sophisticated cartoons and iconic characters. Walt Disney emerged as a trailblazer in this field, revolutionizing the animation industry with innovations in storytelling, character development, and synchronized sound. His studio’s production of Snow White and the Seven Dwarfs (1937)—the first full-length cel-animated feature—set new standards and established hand-drawn animation as a legitimate art form.


Links:

The simplest examples of animated drawings are the flipbooks, which gives illusion of movement.

The video above was created by me on the dSource platform.

This project on 'Creating Digital-learning Environment for Design' also called 'e-kalpa' is sponsored by the Ministry of Education, Government of India as part of the National Mission in Education through Information and Communication Technology (NMEICT) and now through National Initiative for Design Innovation (NIDI).

https://www.dsource.in/course/inking-and-painting-animation

The video above was created by me on the dSource platform.







Traditional Ink and Paint Process:

In traditional animation, each cel used in a sequence is layered on top of one another, with the background placed at the very bottom. Thanks to the transparent nature of the cels, multiple characters or objects can be animated separately on individual layers, while still revealing the opaque background beneath them. This layering technique allows for greater flexibility and efficiency in animating complex scenes.

To eliminate any inconsistencies or gaps between layers, a sheet of glass is carefully lowered over the stack of artwork. The entire composition is then captured using a rostrum camera—a specialized animation camera designed to photograph layered artwork with precision.

The rostrum camera also enables dynamic visual effects such as pans, zooms, and rotations. It can even simulate transparency, motion blur, and other visual enhancements by manipulating overlays. Once all layers—including characters, overlays, and background—are fully animated, they are composited together and output as a single sequence, ready for video production.


You Tube Links of Films Made by this Technique:
• www.youtube.com/watch?v=mEFkxRExzHc

• www.youtube.com/watch?v=bJuD4AlLINU

Book:
Historical Dictionary of Animation and Cartoons
- By Nichola Dobson

Online Reading Links:
• www.justdisney.com/animation/animation.html

• animatedtv.about.com/od/thesimpsonsfaq/a/celanimation.htm

• www.awn.com/animationworld/concept-creation-digital-ink-paint

• www.celshader.com/classic/ink/ink.html

• www.en.wikipedia.org/wiki/Traditional_animation





 




   
        
 



 




Digital Ink and Paint Process:

The inked and painted sequences of images are then animated under virtual animation cameras, to create pans, zooms, and rotation on the including overlays as well as animated transparency and blur effects. Once all the layers including overlays and background are animated under the virtual camera, they are composited and then output directly to video or onto storage media for transfer onto films. All camera actions motions (complex pan, deep zoom tilt) etc. Since the invention of these types of computer systems animation has never had so much freedom of style.

Comments

Popular Posts

#15_Hindi Expressive Typography Part-1

#5_ Digital Sketching Industrial design center

[UX#19]_Self-Realization Unfolded: Lessons from Personal Kanban!

[UX#25]_What & why of Product Adoption & Appropriation?

#1_More Than Talent: Relentless Hard Work as an Art Student